RPG Maker VX Mapping Tutorials!
There are going to be a series of mapping tutorials done with RPG Maker VX posted on this blog soon. Below is the first in the series. The aim of these tutorials are to help you think of creative ways to make maps and see how other develops do them. There is no problem if you plan to copy or take this exact map, if you wish to do so then go right ahead.
A RPG Maker VX tutorial on mapping a mountain, or cliff, layout. I think it looks amazing, so I hope it can help give you a few ideas. This one actually took some time and thought before the result came out as shown in the video below.
^ You can double click the video if you’d rather watch it directly on youtube or perhaps rate and leave a comment on the video.
Your overall mapping skills seem decent – you’re staggering terrain, randomizing it, etc. Not bad, considering that chipset you’re using is so limiting. There’s only one thing that strikes me as odd about your map – are you using two different “ground” tiles? By that I mean, you have the snow tile, which is ground, and it looks like you have a lighter colored version of the cliff wall as ground also. The problem with this is that your “mountains” or hills, or whatever you want to call them, appear to lack depth. The player will assume based on the visuals that the snowy path is primarily a valley of some sort (which may be what you are trying to accomplish). While this might work if you increased the number of tiles you are using vertically for your “cliff ground” tile to give the impression of depth, this would still clash with the snowy stairs, which give us the visual impression that we should be climbing up the mountain. It’s hard to put into words what is essentially an aesthetic problem, but I hope that helps. If you are still updating this website, just reply to my post and I’ll whip up a map screenshot or two to show you what the problem is visually.
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